Freelance · Games
Procedural sandbox adventure
Core loop and layer design for a multiplayer sandbox game. Procedurally generated depth layers each change how players have to cooperate.
Role
Game Designer
Context
Part of my freelance work since 2019: core mechanics, player movement and meta-progression, UI/UX flows and onboarding, GDDs and live balancing sheets, with quick playtests between iterations. [Client and current status of the game.]
- System
Each deeper layer adds challenges that need more than one player.