Freelance · Games

Procedural sandbox adventure

Core loop and layer design for a multiplayer sandbox game. Procedurally generated depth layers each change how players have to cooperate.

  • Sandbox
  • Procedural
  • Co-op
Role

Game Designer

Context

Part of my freelance work since 2019: core mechanics, player movement and meta-progression, UI/UX flows and onboarding, GDDs and live balancing sheets, with quick playtests between iterations. [Client and current status of the game.]

  1. System

    Each deeper layer adds challenges that need more than one player.

Next caseA reusable platform for live team games

Contact

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