Product & gamification · Available 15–20h a week · Europe and the US

Same product. Better reasons to come back.

I own products end to end and design the engagement inside them: to-do lists, dashboards and courses that become progress people want to keep up, using the systems that keep players in games. For SaaS, B2B platforms, digital health and learning products.

What I design for

Pick the number you want to move.

Every project starts from one metric. The game mechanics come second.

01 · Activation

Get users to the first win

A guided first week, one clear next step and an early win.

02 · Retention

Give them a reason to return

Streaks, progress, weekly goals and team play.

03 · Completion

Training people finish

Learning games and courses built from objectives.

04 · Product ownership

Ship it, end to end

Priorities from users and stakeholders, specs for developers, working prototypes in days.

Choose your quest

Three ways to start.

The intro call is free. Every quest is paid, with a fixed price agreed before we start.

1Start here
2Build it
3Keep improving
QUEST 011 week

Engagement teardown

Best for

You have users, but too many don't stick around.

You get

  • A screen-recorded walkthrough of your product as a new user
  • Top 10 fixes, ranked by effort and impact
  • A 30-minute call to go through them
Your timeAbout 2 hours
Leads toQuest 02 →
QUEST 01 · THE PLAN1 week

Engagement teardown

  1. Day 1Kickoff call: your goal and the number you want to move.
  2. Days 2–3I use the product as a new user and record everything.
  3. Day 4I rank what I found by effort and impact.
  4. Day 5You get the video and the list, and we go through it.
What I need from youA test account and a 30-minute call.
QUEST 024–6 weeks

Gamification sprint

Best for

You know which number to move and want a system built around it.

You get

  • System spec and user flows, visible or hidden
  • A balancing spreadsheet your team can tune
  • A clickable prototype or progress dashboard
Your timeAbout 1 hour a week
Leads toQuest 03 →
QUEST 02 · THE PLAN4–6 weeks

Gamification sprint

  1. Week 1Pick the metric and map the current flow.
  2. Weeks 2–3Design the system and the right amount of "game".
  3. Week 4Prototype and balancing model.
  4. Weeks 5–6Test with users, final spec and handover call.
What I need from youOne decision-maker and access to your analytics.
QUEST 03Monthly

Design retainer

Best for

You're live and want a designer on call without a full-time hire.

You get

  • A monthly review of what moved and what didn't
  • Balancing, live-ops and new features
  • A running log of every design decision
Your timeOne call a month
Leads toOngoing
QUEST 03 · THE PLANMonthly

Design retainer

  1. Week 1Review call: last month's numbers and this month's list.
  2. Weeks 2–3Design work on the agreed list.
  3. Week 4A written update: what changed and what's next.
What I need from youA shared channel and your monthly numbers.

Game studio? The sprint also covers economies, progression and monetization.

Work

Selected projects.

How I work

From call to handover.

Intro call

30 minutes on what you're building and what success looks like. Free.

Scope

A short proposal: problem, deliverables, timeline and a fixed price.

Design

I model the system, write the spec and send an update every week.

Handover

Spreadsheets, spec and a walkthrough call with your team.

Speaking

On stage.

Alexandre giving a keynote at the European Innovation Academy
Keynote · European Innovation Academy 2026

Product-Market Fit Is Not a Feeling

Fit is when a specific group of people changes their behaviour to keep using you, and would be annoyed if you disappeared.
~400students
60+countries
3 weeksas tech mentor
Read the write-up

FAQ

Common questions.

Something else? Ask it on the free intro call.

Get a free 30-min call
How do you price your work?

Per project. After an intro call I send a short proposal with a fixed scope, timeline and price. Retainers are priced per month.

Can you work under an NDA?

Yes. Much of my work is confidential, and I'm happy to sign yours before we talk details.

What does game design for products mean?

Using progression, feedback, goals and rewards to get people to use your product more, starting from the metric you want to change.

Will my product end up looking like a game?

Only if that suits your users. A lot of my work is hidden gamification: progress, momentum and unlocks built into the normal interface, with no points or badges in sight.

Is the intro call really free?

Yes. 30 minutes, no preparation needed and no obligation. All project work, including the teardown, is paid and priced upfront.

What time zone are you in?

Europe (UTC+0/+1). That covers European working hours and overlaps with US mornings.

Can you invoice as a company?

Yes, through my own EU company, registered for VIES.

Contact

Tell me what you want to move.

A few lines is enough. I reply within one working day.

  1. I replywithin one working day, with a couple of times for a call.
  2. Free 30-min callabout your product and the number you want to move.
  3. Fixed priceagreed before any paid work starts.

Prefer email? [email protected]

I'm interested in
When would you like to start? optional

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