Get users to the first win
A guided first week, one clear next step and an early win.
Product & gamification · Available 15–20h a week · Europe and the US
I own products end to end and design the engagement inside them: to-do lists, dashboards and courses that become progress people want to keep up, using the systems that keep players in games. For SaaS, B2B platforms, digital health and learning products.
What I design for
Every project starts from one metric. The game mechanics come second.
A guided first week, one clear next step and an early win.
Streaks, progress, weekly goals and team play.
Learning games and courses built from objectives.
Priorities from users and stakeholders, specs for developers, working prototypes in days.
Hidden gamification
Points and flames suit some apps. Many work better when the mechanics stay quiet: progress that reads as a status bar, momentum you notice without being told, and unlocks that look like features. I design both, and help you pick the right amount for your users.
Choose your quest
The intro call is free. Every quest is paid, with a fixed price agreed before we start.
Best for
You get
Best for
You get
Best for
You get
Game studio? The sprint also covers economies, progression and monetization.
Work
A studio's in-house software, where employees plan and track their own work.
Learning studioProducts 02Live team games where each challenge covers one learning objective.
Learning studio · 2025–nowLearning 03Three acts, a shared board, myth flags and scarce diagnostic tokens.
Learning studio · 2026Learning 04My automotive company: contracts and uptime for a client fleet.
Own company · 2025–26Products 05Led design and product ownership: progression, upgrades, onboarding.
US game studio · 2022–23Games 06Retention, social and UX recommendations for a core product.
Gaming platform · 2024Games 07Three family-friendly concepts, each built around one core mechanic.
US client · 2025Games 08Core loop and procedural layers for a co-op sandbox game.
FreelanceGamesHow I work
30 minutes on what you're building and what success looks like. Free.
A short proposal: problem, deliverables, timeline and a fixed price.
I model the system, write the spec and send an update every week.
Spreadsheets, spec and a walkthrough call with your team.
Speaking
Fit is when a specific group of people changes their behaviour to keep using you, and would be annoyed if you disappeared.
Per project. After an intro call I send a short proposal with a fixed scope, timeline and price. Retainers are priced per month.
Yes. Much of my work is confidential, and I'm happy to sign yours before we talk details.
Using progression, feedback, goals and rewards to get people to use your product more, starting from the metric you want to change.
Only if that suits your users. A lot of my work is hidden gamification: progress, momentum and unlocks built into the normal interface, with no points or badges in sight.
Yes. 30 minutes, no preparation needed and no obligation. All project work, including the teardown, is paid and priced upfront.
Europe (UTC+0/+1). That covers European working hours and overlaps with US mornings.
Yes, through my own EU company, registered for VIES.
Contact
A few lines is enough. I reply within one working day.
Prefer email? [email protected]